One angle I'm actually considering is to put a 'black-box warning' on my Steam page that suggests people avoid purchasing it unless they're genuinely interested in tackling a challenge that is pretty much guaranteed to be more frustrating than they expect from 'normal' games.ĭoes anyone have thoughts on if this is a good/bad idea? How honest is too honest? My reasoning is that by making it glaringly obvious to potential customers (and reviewers) that it may not be their cup of tea, I can keep them from purchasing it in the first place so that they don't take their frustration out on a review.
What I'm considering is presenting this fact honestly by establishing early on in marketing and on Steam that the initial experience is insanely hardcore difficult. I'm definitely concerned about negative reviews. I'm doing my best to tutorialize it, but there's only so much I can do to ease players through the transition over that hump. There's a 'hump' that players have to get over before they can really get into the body of the game, but the satisfaction we see during playtesting is 100%, if/when they do. It's sort of like the first gamepad controller, when everyone is used to mouse + keyboard. The player has to learn an entirely novel way of moving through their environment it will be completely foreign to everyone.
I'm working on a game with a new movement system.